Version 0.4.0. Character animations and improvements!


It has been a little while since a new build was released....Simply because for many games and concepts their "stat system" would be too particular for code to properly manage. The character's current health would be clamped to 0 and whatever their max health was. Meanwhile A strength stat may have no limit...Thus I begun a journey on creating a stat system (I call it the Stat Factory) that knows no boundaries and requires zero coding knowledge. It can all be set up within the Unity Inspector. Let me know if you would be interested in me making the code public and explaining it in more detail.  Regardless, It has reached a pretty solid state, where as I continue to develop this game, I can develop the "Stat Factory" to match and exceed expectations for what a "stat" should be in its context. Its a really nifty tool and the code behind it is set up to be expanded upon and improved endlessly.

 The newest presentation that I have regarding the project includes added some character models and rigging,. As the death animation was implemented, I fleshed out the death system a bit more. It is (admittedly) set up to work only in this scenario, but hey its still pretty cool so see this all in action! I do not remeber if in the last iteration if I had character name's working. Well in this build they are definitely working and working beautifully. There was also a lot of behind the scenes coding changes since building the StatFactory showed flaws or missing features within my current codebase. So some code that originally existed has been rewritten and the project's setup has changed. 

Anyway, let me know your thoughts and what you hope to see in the future! This project still has an identity crisis, aside from it being a single player WoW clone. I have a simple game design document on what it should be but the ideas are being loosely followed and experimented with.

Files

UntitledRPG-0.4.0.zip 41 MB
Mar 11, 2021

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